King of Catan

Cities & Knights Strategy Masterclass

Developed with the World's #1 Ranked Player

S-Tier Strategy

1. Ore-Wheat-Paper-Cloth

The resources most players look for are ore and wheat, because if there’s two things that are important in Cities & Knights, they’re commodity production and cities.

In order to get as much commodity production as possible, you need more cities, which explains the ore and wheat. And paper and cloth are the best commodities in the game.

The main early goals of the strategy are upgrading the science and trade path of the city calendar, with the paper and cloth cards, as well as building that second city.

The level 3 Science upgrade called Aqueduct is a priority, but so is - of course - defending your city against the barbarians.

Strong & Flexible

The strategy is powerful as well as flexible, as it has a good shot at both the science and the trade metropolis. It gains many other points through the various progress cards it picks up with the strong commodity gain.
OWPC Board OWPC Diagram
Quick Start

2. The Twin Tower Strategy

Your main early goal with this set-up is building a second city as fast as possible.

You essentially use the same resources as many other strategies, like Ore-Wheat-Paper-Cloth, but then in reverse. Your city is on ore and wheat, and your settlement is on the spot you actually want your city to be in.

Your aim is to build a second city rather quickly. A good trick is to build the second city right before the barbarians arrive, to make your opponents lose their cities.

Defense

This strategy is a great alternative when you want to avoid another player from getting an overpowered City position.
Twin Towers Board Twin Towers Diagram
Economic Mastery

3. Port Strategies

The best port strategies in Cities & Knights revolve around the brick and the wheat port. The main reason for it is that Cities produce two bricks, and two wheats, but only one resource with sheep, wood and ore. It creates more fuel for the brick and wheat ports, and less for the others.

Port strategies have less power than ore-wheat-paper-cloth, but they’re incredibly flexible. This flexibility allows their users to get Aqueduct fast, defend against barbarians reliably and build missing level 1 city calendar upgrades much faster than many other set-ups.

Main Advantages

When playing a port strategy, you get to defend your city quite easily and you can upgrade the city calendar quite fast early on.
Port Board Port Diagram
Extreme Risk

4. The Aqueduct Gambit

This is the most controversial tactic in the game. You intentionally allow the barbarians to sack your city. While your opponents are wasting resources on knights, you are funneling every single card into the Science track. You are essentially trading 1 Victory Point (the city) for the most powerful engine in the game: The Aqueduct.

The logic is that a city can be rebuilt, but the head-start on the Science track is permanent. Once you unlock the Level 3 Science ability, you will out-produce the rest of the board by 2-to-1. It's an "all-in" move that works best when you have limited numbers on the board.

Less is more

The Aqueduct is most effective when you less than 6 total numbers.
Gambit Board Gambit Diagram
Trade Focus

5. Ore-Wheat-Cloth

The set-up primarily focuses on the cloth production over the coin production, because cloth is simply much stronger. You really want multiple hexes producing cloth when going for Ore-Wheat-Cloth.

This set-up is really good! You can defend easily, you have access to the least competitive metros and you can city up fast. The main downsides, however, are a difficult path to get the Aqueduct and a loss of mobility because of the lack of wood and brick, but the many progress cards from the trade path allow for great flexibility to cover up for both.

The Metropolis Goal

Aim for both the Trade and the Politics Metropolis. They're mostly less competitive than the Science metro.
Cloth Board Cloth Diagram
Expert Only

6. The Wheatless Strategy

Playing without Wheat is an advanced maneuver designed to block opponents. Since Wheat is the most common requirement in C&K (knights, settlements, cities), taking the spots your opponents need—even if you can't use the Wheat—is a powerful denial strategy.

To survive, you must rush the Science path. The Aqueduct becomes your Wheat factory. Every turn that your numbers aren't rolled, you simply select Wheat. This allows you to maintain your knights and expand without ever actually owning a Wheat hex.

Winning Logic

If you control the Paper and the Science track, you control the board. The Wheatless player wins by being "efficiently inefficient."
Wheatless Board Wheatless Diagram
Points Rush

7. Longest Road & Expansion

You don't need a Metropolis to win. The Expansion strategy focuses on "Defender of Catan" points. By building many settlements and upgrading your knights to level 3 early, you can farm the 1-point victory cards every time the barbarians attack.

Pair this with the Longest Road, and you can reach 13 points before the "tall" players even finish their second Metropolis. This is a high-speed strategy that relies on keeping your opponents defensive while you sprint toward the finish line.

The Secret

Because you have so many settlements, you have more "touchpoints" on the board. This makes you less vulnerable to a single robber placement.
Expansion Board Expansion Diagram
Coastal Setup

8. Ore-Wheat-Paper (Coastal)

When you are the first player to place, you often get forced into a corner. The Coastal OWP strategy turns this weakness into a strength. By settling on the coast, you secure high-yield Science production (Paper) while limiting the number of neighbors who can cut you off.

Combine this with a Wood port. Since you're on the coast, ports are accessible. Use your high Wood production to trade for the sheep and brick you're missing. It’s the most efficient way to play from a "bad" starting position.

Strategic Insight

Coastal players are rarely the target of aggressive expansion. Use that peace and quiet to quietly build your Science engine.
Coastal Board Coastal Diagram
Counter-Intuitive

9. The No-Ore Strategy

Most players think playing without Ore is suicide. However, the world's #1 player actually prefers it over playing without Wheat. The logic is that Ore can be "found" through progress cards like "Mining" or "Merchant," but Wheat is needed every single turn to keep your knights alive.

With no Ore, you focus entirely on Paper. Once you reach the Aqueduct, you "wish" for Ore every turn you don't produce. Within 5-10 turns, you will have enough Ore to build your cities, catching the table completely off guard.

The Goal

This is a late-game bloom strategy. You will look weak for the first 30 minutes, then explode to 13 points in the final 10 minutes.
Oreless Board Oreless Diagram

Ready to Dominate?

Pick the strategy that best fits your starting board and start your journey to becoming a Catan Grandmaster.